Development of high-quality educational games on various subjects (sciences, humanities, languages, civic issues) for a wide audience.
+250,000
Total organizations analyzedAnalysis by axis
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Methodology: Score calculated according to 6 CSR themes (Carbon, Biodiversity, Circular Economy, Sustainable Investments, Governance, Social Impact)
Sources: Public data, CSR reports, documented initiatives, official databases
Last update: August 2026
This analysis is not yet available in English. Please see the French version.
Leading organizations
OpenSeriousGame
B
Development of serious games and methods for knowledge transmission, including open-source resources for education and training.
Nathan
A
Publishing educational books and digital resources for all levels of education, from kindergarten to higher education.
Callimedia
B
Development of custom e-learning modules, learning games, and serious games for corporate training and digital transformation.
Initiatives identified among leaders
Publication d'un rapport détaillant les engagements environnementaux et sociaux.
“Nathan publie un rapport de durabilité détaillant ...” - NathanDéveloppement d'une politique RSE depuis 2012 pour responsabiliser collaborateurs et intégrer pratiques sociétales.
“Callimedia a développé une politique RSE depuis 20...” - CallimediaUtilisation cinéma pour éveiller conscience citoyenne et environnementale chez élèves
“Nathan utilise des courts-métrages engagés pour év...” - Nathan68% of similar organizations communicate on CSR issues
+301 initiatives collected from 50 similar organizations
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