Design and development of serious games and interactive e-learning tools using AI for education, professional training, and e-health.
+160,000
Total organizations analyzedAnalysis by axis
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Methodology: Score calculated according to 6 CSR themes (Carbon, Biodiversity, Circular Economy, Sustainable Investments, Governance, Social Impact)
Sources: Public data, CSR reports, documented initiatives, official databases
Last update: June 2026
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Leading organizations
Audace Digital Learning
B
Design and production of digital training tools, including e-learning, serious games, simulation tools, simulators, and smart maintenance. Expertise in augmented, virtual, or mixed reality solutions.
Gamabilis
A
Design and development of impactful video games (serious games) addressing societal issues such as environment, health, diversity, and innovation.
Numix
B
Development of immersive and educational digital applications using VR, AR, and web 3D technologies. Creation of digital training modules, serious games, and motion design.
Initiatives identified among leaders
Financement d'une thèse sur l'évaluation des impacts comportementaux des serious games.
“Gamabilis finance une thèse CIFRE menée par Hélène...” - GamabilisJeux éducatifs explorant agroécologie, personnalité et dilemmes moraux via des mécaniques narratives.
“Gamabilis a conçu des jeux vidéo éducatifs et à im...” - Gamabilis48% of similar organizations communicate on CSR issues
+297 initiatives collected from 50 similar organizations
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